Tower of Hell generates a new tower every round — no checkpoints, no retries, no mercy. Every stage is randomized so there's no pattern to memorize, no route to rehearse. The only constant is the timer. Sprin Hub solves that with Click TP: click anywhere above you on the tower and your character teleports there instantly. No jump inputs, no failed timing, no falling.
Sprin Hub is one of the most listed Tower of Hell scripts no key across ScriptPastebin, The Forge Database, rscripts.net, Arceus X, and the GitHub at dqvh/dqvh — confirmed as a quick-loading mobile-first script in multiple community roundups. Lightweight, keyless, instant load. ⚠️ Note: The Forge Database rates Sprin Hub as higher detection risk — recommended to test on an alt account first.
Compatible with Delta and Arceus X Neo for mobile (Android), and Xeno or Fluxus for PC.
Sprin Hub Features – Tower of Hell
Click TP (Click Teleport)
Click any point on the tower above your character and teleport there instantly — Click TP is the standout feature for mobile players specifically, requiring one tap instead of complex jump sequences to navigate each randomized stage layout.
Instant Win
Completes the current tower and triggers the win condition immediately — instant win clears any randomized layout regardless of height or obstacle complexity without climbing a single block.
Infinite Jump (INF Jump)
Removes the jump limit entirely — infinite jump lets you reach any platform height with a single extended jump, bypassing multi-jump sequences that the randomized stage design normally requires.
GodMode
Makes your character immune to all obstacle damage and fall resets — GodMode means failed jumps and collisions no longer restart your position, so you keep moving forward regardless of what the randomized layout throws at you.
WalkSpeed Modifier
Adjustable movement speed slider — WalkSpeed modifier lets you set exactly how fast your character moves across each platform, from subtle increases to full sprint mode through every stage.
Fly
Enables free-flight above the tower — fly is the most direct way to reach the top of any randomized layout without interacting with individual stage obstacles at all.
Noclip
Passes your character through walls and platforms freely — noclip lets you move through obstacle geometry directly rather than around it, useful for stages with tight corridors or blocked paths.
Click the button to copy the script, open your favorite executor (Delta or Arceus X Neo for mobile, Xeno or Fluxus for PC), paste it in, execute, and enjoy!

